Natives ENTITY 0x50BD2730B191E360 float GET_ENTITY_ANIM_TOTAL_TIME (Entity entity, char* animDict, char* animName); Documentation Community 0
Property
Value
Native Name
GET_ENTITY_ANIM_TOTAL_TIME
Hash
0x50BD2730B191E360
Return Type
float
Parameters
entity (Entity), animDict (char*), animName (char*)
Description: ```
Returns a float value representing animation's total playtime in milliseconds.
Example:
GET_ENTITY_ANIM_TOTAL_TIME(PLAYER_ID(),"amb@world_human_yoga@female@base","base_b")
return 20800.000000
[Animations list](https://alexguirre.github.io/animations-list/)
Back to ENTITY Before you callCitizen.InvokeNative in CitizenFX Lua does not auto-marshal float/Vector3 returns — the result comes back wrong (community reports both a plain boolean and only-the-x-component-as-a-number); for these returns use the named Lua wrapper (e.g. GetEntityVelocity, GetPedBoneCoords, GetOffsetFromEntityInWorldCoords) or append Citizen.ResultAsVector() / Citizen.ResultAsFloat() as the final InvokeNative argument, and in JS/TS (no wrapper exists) Citizen.resultAsVector() / resultAsFloat() is mandatory; plain int/handle and void returns are unaffected.
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