| Property | Value |
|---|---|
| Native Name | DOES_ENTITY_EXIST |
| Hash | 0x7239B21A38F536BA |
| Return Type | BOOL |
| Parameters | entity (Entity) |
Description: Checks whether an entity exists in the game world.
Parameters
entity(Entity) — The entity to check if it exists.
Examples
local currentVehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if DoesEntityExist(currentVehicle) then
DeleteEntity(currentVehicle)
end
const currentVehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if (DoesEntityExist(currentVehicle)) {
DeleteEntity(currentVehicle);
}
using static CitizenFX.Core.Native.API
// ...
int currentVehicle = GetVehiclePedIsIn(PlayerPedId(), false);
if(DoesEntityExist(currentVehicle))
{
DeleteEntity(currentVehicle);
}
// or the preferred use of C# wrapper
Vehicle currentVehicle = Game.PlayerPed.CurrentVehicle;
// DoesEntityExist already invoked using Game.PlayerPed.CurrentVehicle
if(currentVehicle != null)
{
currentVehicle.Delete();
}