Natives ENTITY 0x846BF6291198A71E float GET_ENTITY_HEADING_FROM_EULERS (Entity entity); Documentation Community 0
Property
Value
Native Name
GET_ENTITY_HEADING_FROM_EULERS
Hash
0x846BF6291198A71E
Return Type
float
Parameters
entity (Entity)
Description: Gets the heading of the entity physics in degrees, which tends to be more accurate than just GET_ENTITY_HEADING . This can be clearly seen while, for example, ragdolling a ped/player.
Parameters
entity (Entity) — The entity to get the heading from.
Back to ENTITY Before you callCitizen.InvokeNative in CitizenFX Lua does not auto-marshal float/Vector3 returns — the result comes back wrong (community reports both a plain boolean and only-the-x-component-as-a-number); for these returns use the named Lua wrapper (e.g. GetEntityVelocity, GetPedBoneCoords, GetOffsetFromEntityInWorldCoords) or append Citizen.ResultAsVector() / Citizen.ResultAsFloat() as the final InvokeNative argument, and in JS/TS (no wrapper exists) Citizen.resultAsVector() / resultAsFloat() is mandatory; plain int/handle and void returns are unaffected.
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