| Property | Value |
|---|---|
| Native Name | CREATE_WEAPON_OBJECT |
| Hash | 0x9541D3CF0D398F36 |
| Return Type | Object |
| Parameters | weaponHash (Hash), ammoCount (int), x (float), y (float), z (float), bCreateDefaultComponents (BOOL), scale (float), customModelHash (int) |
Description: Create a weapon object that cannot be attached to a ped. If you want to create a weapon object that can be attached to a ped, use CREATE_OBJECT instead.
NativeDB Added Parameter 9: BOOL bRegisterAsNetworkObject
NativeDB Added Parameter 10: BOOL bScriptHostObject
Parameters
weaponHash(Hash) — The hash of the weapon to create.ammoCount(int) — The amount of ammo for the weapon.x(float) — X coordinate for the weapon's position.y(float) — Y coordinate for the weapon's position.z(float) — Z coordinate for the weapon's position.bCreateDefaultComponents(BOOL) — Boolean that indicates whether the default components should be created for that weapon (true/false).scale(float) — The size of the object, to increase it, set the scale to a value greater than1.0.customModelHash(int) — The hash of the custom model to use for the weapon object. Set to0if you do not intend to use a custom model hash.