| Property | Value |
|---|---|
| Native Name | _DOOR_CONTROL |
| Hash | 0x9B12F9A24FABEDB0 |
| Return Type | void |
| Parameters | modelHash (Hash), x (float), y (float), z (float), locked (BOOL), xRotMult (float), yRotMult (float), zRotMult (float) |
Description: Hardcoded not to work in multiplayer environments.
Native name between SET_LOCAL_PLAYER_VISIBLE_LOCALLY & SET_MAX_WANTED_LEVEL.
OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0); //door unlocked
OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0); //door locked
Parameters
modelHash(Hash)x(float)y(float)z(float)locked(BOOL) — tells the game whether or not the door is lockedxRotMult(float) — multiplier that specifies how fast the door/gate will rotate in degrees per second.yRotMult(float) — multiplier that specifies how fast the door/gate will rotate in degrees per second.zRotMult(float) — multiplier that specifies how fast the door/gate will rotate in degrees per second.
Examples
DoorControl(`prop_gate_prison_01`, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0) -- door unlocked
DoorControl(`prop_gate_prison_01`, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0) -- door locked