| Property | Value |
|---|---|
| Native Name | ADD_DECAL |
| Hash | 0xB302244A1839BDAD |
| Return Type | int |
| Parameters | decalType (int), posX (float), posY (float), posZ (float), dirX (float), dirY (float), dirZ (float), sideX (float), sideY (float), sideZ (float), width (float), height (float), rCoef (float), gCoef (float), bCoef (float), opacity (float), timeout (float), isLongRange (BOOL), isDynamic (BOOL), useComplexColn (BOOL) |
Description: Places a decal into the world
public enum DecalTypes
{
splatters_blood = 1010,
splatters_blood_dir = 1015,
splatters_blood_mist = 1017,
splatters_mud = 1020,
splatters_paint = 1030,
splatters_water = 1040,
splatters_water_hydrant = 1050,
splatters_blood2 = 1110,
weapImpact_metal = 4010,
weapImpact_concrete = 4020,
weapImpact_mattress = 4030,
weapImpact_mud = 4032,
weapImpact_wood = 4050,
weapImpact_sand = 4053,
weapImpact_cardboard = 4040,
weapImpact_melee_glass = 4100,
weapImpact_glass_blood = 4102,
weapImpact_glass_blood2 = 4104,
weapImpact_shotgun_paper = 4200,
weapImpact_shotgun_mattress,
weapImpact_shotgun_metal,
weapImpact_shotgun_wood,
weapImpact_shotgun_dirt,
weapImpact_shotgun_tvscreen,
weapImpact_shotgun_tvscreen2,
weapImpact_shotgun_tvscreen3,
weapImpact_melee_concrete = 4310,
weapImpact_melee_wood = 4312,
weapImpact_melee_metal = 4314,
burn1 = 4421,
burn2,
burn3,
burn4,
burn5,
bang_concrete_bang = 5000,
bang_concrete_bang2,
bang_bullet_bang,
bang_bullet_bang2 = 5004,
bang_glass = 5031,
bang_glass2,
solidPool_water = 9000,
solidPool_blood,
solidPool_oil,
solidPool_petrol,
solidPool_mud,
porousPool_water,
porousPool_blood,
porousPool_oil,
porousPool_petrol,
porousPool_mud,
porousPool_water_ped_drip,
liquidTrail_water = 9050
}
Parameters
decalType(int) — which type of decal to place, based on the ID, seeDecalTypesenum.posX(float) — X position coordinate.posY(float) — Y position coordinate.posZ(float) — Z position coordinate.dirX(float) — X Orientation.dirY(float) — Y Orientation.dirZ(float) — Z Orientation.sideX(float) — Usually set to 0.sideY(float) — Usually set to 1.sideZ(float) — Usually set to 0.width(float) — Width of the decal.height(float) — Height of the decal.rCoef(float) — Red Color.gCoef(float) — Green Color.bCoef(float) — Blue Color.opacity(float) — Alpha Color.timeout(float) — The lifetime of the decal.isLongRange(BOOL) — toggle further LOD draw distance.isDynamic(BOOL) — toggle dynamics.useComplexColn(BOOL) — use complex coloring.