Native referenceFiveM

ATTACH_ENTITY_TO_ENTITY_PHYSICALLY

0xC3675780C92F90F9 ENTITY
FUNCTION SIGNATURE
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY(Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, float xPos1, float yPos1, float zPos1, float xPos2, float yPos2, float zPos2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL teleport, int p18);
Property Value
Native Name ATTACH_ENTITY_TO_ENTITY_PHYSICALLY
Hash 0xC3675780C92F90F9
Return Type void
Parameters entity1 (Entity), entity2 (Entity), boneIndex1 (int), boneIndex2 (int), xPos1 (float), yPos1 (float), zPos1 (float), xPos2 (float), yPos2 (float), zPos2 (float), xRot (float), yRot (float), zRot (float), breakForce (float), fixedRot (BOOL), p15 (BOOL), collision (BOOL), teleport (BOOL), p18 (int)

Description: ``` breakForce is the amount of force required to break the bond. p14 - is always 1 in scripts p15 - is 1 or 0 in scripts - unknown what it does p16 - controls collision between the two entities (FALSE disables collision). p17 - do not teleport entity to be attached to the position of the bone Index of the target entity (if 1, entity will not be teleported to target bone) p18 - is always 2 in scripts.

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