Native referenceFiveM

PLAY_SYNCHRONIZED_ENTITY_ANIM

0xC77720A12FE14A86 ENTITY
FUNCTION SIGNATURE
BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM(Entity entity, int syncedScene, char* animName, char* animDictName, float fBlendInDelta, float fBlendOutDelta, int iFlags, float fMoverBlendInDelta);

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