| Property | Value |
|---|---|
| Native Name | CLEAR_NITROUS |
| Hash | 0xC889AE921400E1ED |
| Return Type | void |
| Parameters | vehicle (Vehicle) |
Description: ``` NativeDB Introduced: 3095
Resets or clears the nitrous system for a specified vehicle. You can check if a vehicle has nitrous with [`IS_NITROUS_ACTIVE`](#\_0x491E822B2C464FE4)
### Parameters
- **`vehicle`** (`Vehicle`) — The vehicle whose nitrous system needs to be cleared.
### Examples
```lua
-- Retrieve the player ped
local playerPed = PlayerPedId()
-- Retrieve the vehicle the player is currently in.
local vehicle = GetVehiclePedIsIn(playerPed, false)
-- Check if the vehicle exists in the game world.
if vehicle == 0 then return end
-- Check if nitrous is active on the vehicle.
if IsNitrousActive(vehicle) then
-- If nitrous is active, clear the nitrous boost from the vehicle.
ClearNitrous(vehicle)
end
// Retrieve the player ped.
const playerPed = PlayerPedId();
// Retrieve the vehicle the player is currently in.
const vehicle = GetVehiclePedIsIn(playerPed, false);
// Check if the vehicle exists in the game world.
if (vehicle == 0) return;
// Check if nitrous is active on the vehicle.
if (IsNitrousActive(vehicle)) {
// If nitrous is active, clear the nitrous boost from the vehicle.
ClearNitrous(vehicle);
}
using static CitizenFX.Core.Native.API;
// Retrieve the player ped
int playerPed = PlayerPedId();
// Retrieve the vehicle the player is currently in.
int vehicle = GetVehiclePedIsIn(playerPed, false);
// Check if the vehicle exists in the game world.
if (vehicle == 0) return;
// Check if nitrous is active on the vehicle.
if (IsNitrousActive(vehicle)) {
// If nitrous is active, clear the nitrous boost from the vehicle.
ClearNitrous(vehicle);
}