Native referenceFiveM

ENABLE_CLOWN_BLOOD_VFX

0xD821490579791273 GRAPHICS
FUNCTION SIGNATURE
void ENABLE_CLOWN_BLOOD_VFX(BOOL toggle);
Property Value
Native Name ENABLE_CLOWN_BLOOD_VFX
Hash 0xD821490579791273
Return Type void
Parameters toggle (BOOL)

Description: If true, this native will create purple explosions upon projectile impact, add comic-like PTFX when firing a weapon, create a sound on bullet impact and have its own "blood effect".

If the PTFX asset "scr_rcbarry2" is not requested using (RequestNamedPtfxAsset) then this native will not work as intended.

Excerpt from fm_content_drug_lab_work.c:

STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry2");
if (STREAMING::HAS_NAMED_PTFX_ASSET_LOADED("scr_rcbarry2"))
{
  GRAPHICS::ENABLE_CLOWN_BLOOD_VFX(true);
  AUDIO::START_AUDIO_SCENE("DLC_CM2022_DRUG_TRIP_SPRINKLERS_SCENE");
  func_720(26);
}

Parameters

  • toggle (BOOL) — Whether to toggle the clown VFX on or off.

Examples

RequestNamedPtfxAsset("scr_rcbarry2") -- Request the PTFX
while not HasNamedPtfxAssetLoaded("scr_rcbarry2") do
  Citizen.Wait(0)
end
EnableClownBloodVfx(true) -- Enable the clown PTFX
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