BOOL GET_WEAPON_HUD_STATS(Hash weaponHash, Any* outData);
| Property |
Value |
| Native Name |
GET_WEAPON_HUD_STATS |
| Hash |
0xD92C739EE34C9EBA |
| Return Type |
BOOL |
| Parameters |
weaponHash (Hash), outData (Any*) |
Description: ```
// members should be aligned to 8 bytes by default but it's best to use alignas here, just to be sure
struct WeaponHudStatsData
{
alignas(8) uint8_t hudDamage; // 0x0000
alignas(8) uint8_t hudSpeed; // 0x0008
alignas(8) uint8_t hudCapacity; // 0x0010
alignas(8) uint8_t hudAccuracy; // 0x0018
alignas(8) uint8_t hudRange; // 0x0020
};
Usage:
WeaponHudStatsData data;
if (GET_WEAPON_HUD_STATS(weaponHash, (Any*)&data))
{
// uint8_t damagePercentage = data.hudDamage etc...
}
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