Native referenceFiveM

REMOVE_MODEL_HIDE

0xD9E3006FB3CBD765 ENTITY
FUNCTION SIGNATURE
void REMOVE_MODEL_HIDE(float x, float y, float z, float radius, Hash model, BOOL lazy);
Property Value
Native Name REMOVE_MODEL_HIDE
Hash 0xD9E3006FB3CBD765
Return Type void
Parameters x (float), y (float), z (float), radius (float), model (Hash), lazy (BOOL)

Description: Makes all objects of the specified model that were hidden using CREATE_MODEL_HIDE or CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS visible again.

If lazy is false, all matching objects currently in scope are restored immediately. If lazy is true, objects will only reappear when their map is reloaded.

Parameters

  • x (float) — X Coordinate of the sphere center.
  • y (float) — Y Coordinate of the sphere center.
  • z (float) — Z Coordinate of the sphere center.
  • radius (float) — Radius of the sphere.
  • model (Hash) — The model hash to make visible again.
  • lazy (BOOL) — false to apply the change immediately.

Examples

-- This could be any coordinates, in this example I am using the players ped coordinates
local playerPedCoords = GetEntityCoords(PlayerPedId())

-- Hides all entities with the hash "1437508529" within 1.0 gta units.
CreateModelHide(playerPedCoords, 1.0, 1437508529, true)

Citizen.Wait(2500)

-- This will make all hidden entities with the hash "1437508529" within 1.0 gta units visible.
RemoveModelHide(playerPedCoords, 1.0, 1437508529, false)
Back to ENTITY