| Property | Value |
|---|---|
| Native Name | ENABLE_DISPATCH_SERVICE |
| Hash | 0xDC0F817884CDD856 |
| Return Type | void |
| Parameters | dispatchService (int), toggle (BOOL) |
Description: Enables or disables the specified 'dispatch service' type. 'Dispatch services' are used for spawning AI response peds/vehicles for events such as a fire in the street (type 3 - DT_FireDepartment), or gunfire in a gang area (type 11 - DT_Gangs).
List of dispatch services:
enum eDispatchType
{
DT_Invalid = 0,
DT_PoliceAutomobile = 1,
DT_PoliceHelicopter = 2,
DT_FireDepartment = 3,
DT_SwatAutomobile = 4,
DT_AmbulanceDepartment = 5,
DT_PoliceRiders = 6,
DT_PoliceVehicleRequest = 7,
DT_PoliceRoadBlock = 8,
DT_PoliceAutomobileWaitPulledOver = 9,
DT_PoliceAutomobileWaitCruising = 10,
DT_Gangs = 11,
DT_SwatHelicopter = 13,
DT_PoliceBoat = 14,
DT_ArmyVehicle = 15,
DT_BikerBackup = 15
};
Note that 'dispatch service' has nothing to do with the police scanner (audio), to toggle that, use SET_AUDIO_FLAG with 'PoliceScannerDisabled'.
Parameters
dispatchService(int) — The ID of the dispatch service to toggle.toggle(BOOL) — True to enable the dispatch service, false to disable the dispatch service.