| Property | Value |
|---|---|
| Native Name | GET_ENTITY_HEALTH |
| Hash | 0xEEF059FAD016D209 |
| Return Type | int |
| Parameters | entity (Entity) |
Description: ``` Returns an integer value of entity's current health. Example of range for ped:
- Player [0 to 200]
- Ped [100 to 200]
- Vehicle [0 to 1000]
- Object [0 to 1000] Health is actually a float value but this native casts it to int. In order to get the actual value, do: float health = *(float *)(entityAddress + 0x280);
### Parameters
- **`entity`** (`Entity`) — The entity to get the health from.
### Examples
```lua
local health = GetEntityHealth(PlayerPedId())
print(health)
const health = GetEntityHealth(PlayerPedId());
console.log(`${health}`);
using static CitizenFX.Core.Native.API;
// ...
int health = GetEntityHealth(PlayerPedId());
// or the preferred use of C# wrapper
// Note: Returns 0-100 using this property.
int health = Game.PlayerPed.Health;
Debug.WriteLine($"{health}");