Native referenceFiveM

APPLY_PED_BLOOD_SPECIFIC

0xEF0D582CBF2D9B0F PED
FUNCTION SIGNATURE
void APPLY_PED_BLOOD_SPECIFIC(Ped ped, int component, float u, float v, float rotation, float scale, int forcedFrame, float preAge, char* bloodName);
Property Value
Native Name APPLY_PED_BLOOD_SPECIFIC
Hash 0xEF0D582CBF2D9B0F
Return Type void
Parameters ped (Ped), component (int), u (float), v (float), rotation (float), scale (float), forcedFrame (int), preAge (float), bloodName (char*)

Description: Applies blood damage to a ped with specific parameters for zone, UV offsets, rotation, scale, and initial aging.

NativeDB Introduced: v323

Parameters

  • ped (Ped) — The Ped to which blood damage is applied.
  • component (int) — Specific component or body part.
  • u (float) — UV texture coordinates for placing the decal in the specified zone.
  • v (float) — UV texture coordinates for placing the decal in the specified zone.
  • rotation (float) — Angle in degrees for the rotation of the blood decal.
  • scale (float) — Scale factor for the damage, ranging from 0.0 to 1.0.
  • forcedFrame (int) — Allows a specific frame of damage to be chosen (-1 for random selection).
  • preAge (float) — Number of seconds to pre-age the damage for an "old wound" effect (0.0 for fresh wound).
  • bloodName (char*) — Name of the blood type, matching an entry in peddamage.xml.
Back to PED