| Property | Value |
|---|---|
| Native Name | APPLY_PED_BLOOD_SPECIFIC |
| Hash | 0xEF0D582CBF2D9B0F |
| Return Type | void |
| Parameters | ped (Ped), component (int), u (float), v (float), rotation (float), scale (float), forcedFrame (int), preAge (float), bloodName (char*) |
Description: Applies blood damage to a ped with specific parameters for zone, UV offsets, rotation, scale, and initial aging.
NativeDB Introduced: v323
Parameters
ped(Ped) — The Ped to which blood damage is applied.component(int) — Specific component or body part.u(float) — UV texture coordinates for placing the decal in the specified zone.v(float) — UV texture coordinates for placing the decal in the specified zone.rotation(float) — Angle in degrees for the rotation of the blood decal.scale(float) — Scale factor for the damage, ranging from 0.0 to 1.0.forcedFrame(int) — Allows a specific frame of damage to be chosen (-1 for random selection).preAge(float) — Number of seconds to pre-age the damage for an "old wound" effect (0.0 for fresh wound).bloodName(char*) — Name of the blood type, matching an entry in peddamage.xml.