| Property | Value |
|---|---|
| Native Name | ATTACH_CAM_TO_ENTITY |
| Hash | 0xFEDB7D269E8C60E3 |
| Return Type | void |
| Parameters | cam (Cam), entity (Entity), xOffset (float), yOffset (float), zOffset (float), isRelative (BOOL) |
Description: ``` Last param determines if its relative to the Entity
### Parameters
- **`cam`** (`Cam`) — The camera handle.
- **`entity`** (`Entity`) — The entity handle.
- **`xOffset`** (`float`) — X-axis offset
- **`yOffset`** (`float`) — Y-axis offset
- **`zOffset`** (`float`) — Z-axis offset
- **`isRelative`** (`BOOL`) — Whether or not the camera will be relative to the entity
### Examples
```lua
local entity = PlayerPedId()
local cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
AttachCamToEntity(cam,entity, 0.0, 0.0, 0.0, true) --attach camera to the center of the entity
SetCamActive(cam, true)
RenderScriptCams(true, false, 0, true, true)