The FiveM developer’s field guide
Know the native.
Build the world.
Engine functions, framework docs, and game assets.
One reference. From the first lookup to the last line.
knowledge base
Explore / FiveM
Native reference
- FIREvoid
ADD_EXPLOSION
``` NativeDB Added Parameter 9: BOOL noDamage ``` ``` BOOL isAudible = If explosion makes a sound. BOOL isInvisible = If the explosion is invisible or not. BOOL noDamage = false: damage || nodamage = true: no damage ``` ```cpp enum eExplosionTag { DONTCARE = -1, GRENADE = 0, GRENADELAUNCHER = 1, STICKYBOMB = 2, MOLOTOV = 3, ROCKET = 4, TANKSHELL = 5, HI_OCTANE = 6, CAR = 7, PLANE = 8, PETROL_PUMP = 9, BIKE = 10, DIR_STEAM = 11, DIR_FLAME = 12, DIR_WATER_HYDRANT = 13, DIR_GAS_CANISTER = 14, BOAT = 15, SHIP_DESTROY = 16, TRUCK = 17, BULLET = 18, SMOKE_GRENADE_LAUNCHER = 19, SMOKE_GRENADE = 20, BZGAS = 21, FLARE = 22, GAS_CANISTER = 23, EXTINGUISHER = 24, PROGRAMMABLEAR = 25, TRAIN = 26, BARREL = 27, PROPANE = 28, BLIMP = 29, DIR_FLAME_EXPLODE = 30, TANKER = 31, PLANE_ROCKET = 32, VEHICLE_BULLET = 33, GAS_TANK = 34, BIRD_CRAP = 35, RAILGUN = 36, BLIMP2 = 37, FIREWORK = 38, SNOWBALL = 39, PROXMINE = 40, VALKYRIE_CANNON = 41, AIR_DEFENCE = 42, PIPEBOMB = 43, VEHICLEMINE = 44, EXPLOSIVEAMMO = 45, APCSHELL = 46, BOMB_CLUSTER = 47, BOMB_GAS = 48, BOMB_INCENDIARY = 49, BOMB_STANDARD = 50, TORPEDO = 51, TORPEDO_UNDERWATER = 52, BOMBUSHKA_CANNON = 53, BOMB_CLUSTER_SECONDARY = 54, HUNTER_BARRAGE = 55, HUNTER_CANNON = 56, ROGUE_CANNON = 57, MINE_UNDERWATER = 58, ORBITAL_CANNON = 59, BOMB_STANDARD_WIDE = 60, EXPLOSIVEAMMO_SHOTGUN = 61, OPPRESSOR2_CANNON = 62, MORTAR_KINETIC = 63, VEHICLEMINE_KINETIC = 64, VEHICLEMINE_EMP = 65, VEHICLEMINE_SPIKE = 66, VEHICLEMINE_SLICK = 67, VEHICLEMINE_TAR = 68, SCRIPT_DRONE = 69, RAYGUN = 70, BURIEDMINE = 71, SCRIPT_MISSILE = 72, RCTANK_ROCKET = 73, BOMB_WATER = 74, BOMB_WATER_SECONDARY = 75, MINE_CNCSPIKE = 76, BZGAS_MK2 = 77, FLASHGRENADE = 78, STUNGRENADE = 79, CNC_KINETICRAM = 80, SCRIPT_MISSILE_LARGE = 81, SUBMARINE_BIG = 82, EMPLAUNCHER_EMP = 83 }; ```
0xE3AD2BDBAEE269AC - FIREvoid
ADD_EXPLOSION_WITH_USER_VFX
Description not yet documented
0x36DD3FE58B5E5212 - FIREvoid
ADD_OWNED_EXPLOSION
Description not yet documented
0x172AA1B624FA1013 - FIREBOOL
GET_CLOSEST_FIRE_POS
``` Returns TRUE if it found something. FALSE if not. ```
0x352A9F6BCF90081F - FIREEntity
_GET_ENTITY_INSIDE_EXPLOSION_AREA
``` Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius. ```
0x14BA4BA137AF6CEC - FIREEntity
_GET_ENTITY_INSIDE_EXPLOSION_SPHERE
``` NativeDB Introduced: v1290 ```
0xB3CD51E3DB86F176 - FIREint
GET_NUMBER_OF_FIRES_IN_RANGE
Description not yet documented
0x50CAD495A460B305 - FIREBOOL
IS_ENTITY_ON_FIRE
Description not yet documented
0x28D3FED7190D3A0B - FIREBOOL
IS_EXPLOSION_ACTIVE_IN_AREA
Description not yet documented
0x6070104B699B2EF4 - FIREBOOL
IS_EXPLOSION_IN_ANGLED_AREA
See [`IS_POINT_IN_ANGLED_AREA`](#\_0x2A70BAE8883E4C81) for the definition of an angled area.
0xA079A6C51525DC4B - FIREBOOL
IS_EXPLOSION_IN_AREA
Description not yet documented
0x2E2EBA0EE7CED0E0 - FIREBOOL
IS_EXPLOSION_IN_SPHERE
Description not yet documented
0xAB0F816885B0E483 - FIREvoid
REMOVE_SCRIPT_FIRE
Description not yet documented
0x7FF548385680673F - FIREvoid
_SET_FIRE_SPREAD_RATE
SET_FIRE_\* ``` NativeDB Introduced: v1734 ```
0x8F390AC4155099BA - FIREFireId
START_ENTITY_FIRE
Description not yet documented
0xF6A9D9708F6F23DF - FIREFireId
START_SCRIPT_FIRE
``` Starts a fire: xyz: Location of fire maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing. isGasFire: Whether or not the fire is powered by gasoline. ```
0x6B83617E04503888 - FIREvoid
STOP_ENTITY_FIRE
Description not yet documented
0x7F0DD2EBBB651AFF - FIREvoid
STOP_FIRE_IN_RANGE
Description not yet documented
0x056A8A219B8E829F
A living reference. Documentation coverage varies by native and source.