Native referenceRedM

SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA

0x0027501B9F3B407E PATHFIND
FUNCTION SIGNATURE
void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA(float x1, float y1, float z1, float x2, float y2, float z2, float width);
Property Value
Native Name SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA
Hash 0x0027501B9F3B407E
Return Type void
Build 1207
Parameters x1 (float), y1 (float), z1 (float), x2 (float), y2 (float), z2 (float), width (float)

Description: See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.

NativeDB Added Parameter 8: Any p7

bool p7 - always 1  

Parameters

  • x1 (float) — X dimension of the angled area 'origin'
  • y1 (float) — Y dimension of the angled area 'origin'
  • z1 (float) — Z dimension of the angled area 'origin'
  • x2 (float) — X dimension of the angled area 'extent'
  • y2 (float) — Y dimension of the angled area 'extent'
  • z2 (float) — Z dimension of the angled area 'extent'
  • width (float) — Width of the angled area

Usage

Lua (Direct):

SetRoadsBackToOriginalInAngledArea(x1, y1, z1, x2, y2, z2, width)

Lua (Hash):

Citizen.InvokeNative(0x0027501B9F3B407E, x1, y1, z1, x2, y2, z2, width)
Back to PATHFIND