Native referenceRedM

IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME

0x005E6F28DD7ED58D ANIMSCENE
FUNCTION SIGNATURE
BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME(AnimScene animScene, char* entityName);
Property Value
Native Name IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME
Hash 0x005E6F28DD7ED58D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Usage

Lua (Direct):

local result = IsEntityExitingAnimSceneThisFrame(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0x005E6F28DD7ED58D, animScene, entityName)
Back to ANIMSCENE