Native referenceRedM

START_AUDIO_SCENE

0x013A80FC08F6E4F2 AUDIO
FUNCTION SIGNATURE
BOOL START_AUDIO_SCENE(char* scene);
Property Value
Native Name START_AUDIO_SCENE
Hash 0x013A80FC08F6E4F2
Return Type BOOL
Build 1207
Parameters scene (char*)

Description: ``` Used to prepare a scene where the surrounding sound is muted or a bit changed. This does not play any sound.
List of all usable scene names found in b617d. Sorted alphabetically and identical names removed: pastebin.com/MtM9N9CC


### Usage

**Lua (Direct):**
```lua
local result = StartAudioScene(scene)

Lua (Hash):

local result = Citizen.InvokeNative(0x013A80FC08F6E4F2, scene)
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