Native referenceRedM

_SET_MILLISECONDS_PER_GAME_MINUTE

0x04EEDB3848DACF68 CLOCK
FUNCTION SIGNATURE
void _SET_MILLISECONDS_PER_GAME_MINUTE(`ms` (int));
Property Value
Native Name _SET_MILLISECONDS_PER_GAME_MINUTE
Hash 0x04EEDB3848DACF68
Return Type void
Build 1207
Parameters ms (int)

Parameters

  • ms (int)

Usage

Lua (Direct):

SetMillisecondsPerGameMinute(ms)

Lua (Hash):

Citizen.InvokeNative(0x04EEDB3848DACF68, ms)

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