Native referenceRedM

DECOR_SET_STRING

0x0671C1A3FF7AFDFC DECORATOR
FUNCTION SIGNATURE
BOOL DECOR_SET_STRING(`entity` (Entity), `propertyName` (const char*), `value` (const char*));
Property Value
Native Name DECOR_SET_STRING
Hash 0x0671C1A3FF7AFDFC
Return Type BOOL
Build 1207
Parameters entity (Entity), propertyName (const char*), value (const char*)

Parameters

  • entity (Entity)
  • propertyName (const char*)
  • value (const char*)

Usage

Lua (Direct):

local result = DecorSetString(entity, propertyName, value)

Lua (Hash):

local result = Citizen.InvokeNative(0x0671C1A3FF7AFDFC, entity, propertyName, value)

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