| Property | Value |
|---|---|
| Native Name | DECOR_SET_STRING |
| Hash | 0x0671C1A3FF7AFDFC |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | entity (Entity), propertyName (const char*), value (const char*) |
Parameters
entity(Entity)propertyName(const char*)value(const char*)
Usage
Lua (Direct):
local result = DecorSetString(entity, propertyName, value)
Lua (Hash):
local result = Citizen.InvokeNative(0x0671C1A3FF7AFDFC, entity, propertyName, value)