Native referenceRedM

GET_ANIM_SCENE_BOOL

0x07A6F6447ECA9B64 ANIMSCENE
FUNCTION SIGNATURE
BOOL GET_ANIM_SCENE_BOOL(AnimScene animScene, char* name);
Property Value
Native Name GET_ANIM_SCENE_BOOL
Hash 0x07A6F6447ECA9B64
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), name (char*)

Usage

Lua (Direct):

local result = GetAnimSceneBool(animScene, name)

Lua (Hash):

local result = Citizen.InvokeNative(0x07A6F6447ECA9B64, animScene, name)
Back to ANIMSCENE