Native referenceRedM

SET_BLIP_NAME_TO_PLAYER_NAME

0x093DD5A31BC2B459 MAP
FUNCTION SIGNATURE
void SET_BLIP_NAME_TO_PLAYER_NAME(`blip` (Blip), `player` (Player));
Property Value
Native Name SET_BLIP_NAME_TO_PLAYER_NAME
Hash 0x093DD5A31BC2B459
Return Type void
Build 1207
Parameters blip (Blip), player (Player)

Parameters

  • blip (Blip)
  • player (Player)

Usage

Lua (Direct):

SetBlipNameToPlayerName(blip, player)

Lua (Hash):

Citizen.InvokeNative(0x093DD5A31BC2B459, blip, player)

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