Native referenceRedM

CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE

0x0B0F914459731F60 CAM
FUNCTION SIGNATURE
void CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE(`name` (const char*), `entity` (Entity));

Description: Only used in R* Script fm_mission_controller

Property Value
Native Name CINEMATIC_LOCATION_OVERRIDE_TARGET_ENTITY_THIS_UPDATE
Hash 0x0B0F914459731F60
Return Type void
Build 1311
Parameters name (const char*), entity (Entity)

Parameters

  • name (const char*)
  • entity (Entity)

Usage

Lua (Direct):

CinematicLocationOverrideTargetEntityThisUpdate(name, entity)

Lua (Hash):

Citizen.InvokeNative(0x0B0F914459731F60, name, entity)

Back to CAM