| Property | Value |
|---|---|
| Native Name | _CLEAR_DEADEYE_AURA_INTENSITY |
| Hash | 0x0E9057A9DA78D0F8 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), bitflag (int) |
Description: Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by _SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF, restoring affected entities' aura intensity to their default state.
Usage
Lua (Direct):
ClearDeadeyeAuraIntensity(player, bitflag)
Lua (Hash):
Citizen.InvokeNative(0x0E9057A9DA78D0F8, player, bitflag)