Native referenceRedM

_CLEAR_DEADEYE_AURA_INTENSITY

0x0E9057A9DA78D0F8 PLAYER
FUNCTION SIGNATURE
void _CLEAR_DEADEYE_AURA_INTENSITY(Player player, int bitflag);
Property Value
Native Name _CLEAR_DEADEYE_AURA_INTENSITY
Hash 0x0E9057A9DA78D0F8
Return Type void
Build 1207
Parameters player (Player), bitflag (int)

Description: Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by _SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF, restoring affected entities' aura intensity to their default state.

Usage

Lua (Direct):

ClearDeadeyeAuraIntensity(player, bitflag)

Lua (Hash):

Citizen.InvokeNative(0x0E9057A9DA78D0F8, player, bitflag)
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