Description: p1 seems to be some kind of flag? p2 can be 0 or entity model accepts hash joaat("a_c_bear_01") or with GetEntityModel(entity) p3 can be 0 or pass the conditional anim or using _GET_ACTIVE_DYNAMIC_SCENARIO
| Property | Value |
|---|---|
| Native Name | _REQUEST_SCENARIO_TYPE |
| Hash | 0x19A6BE7D9C6884D3 |
| Return Type | int |
| API Set | client |
| Build | 1207 |
| Parameters | scenarioType (Hash), p1 (int), entityModel (Hash), conditionalAnim (Hash) |
Parameters
scenarioType(Hash)p1(int)entityModel(Hash)conditionalAnim(Hash)
Usage
Lua (Direct):
local result = RequestScenarioType(scenarioType, p1, entityModel, conditionalAnim)
Lua (Hash):
local result = Citizen.InvokeNative(0x19A6BE7D9C6884D3, scenarioType, p1, entityModel, conditionalAnim)