Native referenceRedM

_REQUEST_SCENARIO_TYPE

0x19A6BE7D9C6884D3 STREAMING
FUNCTION SIGNATURE
int _REQUEST_SCENARIO_TYPE(`scenarioType` (Hash), `p1` (int), `entityModel` (Hash), `conditionalAnim` (Hash));

Description: p1 seems to be some kind of flag? p2 can be 0 or entity model accepts hash joaat("a_c_bear_01") or with GetEntityModel(entity) p3 can be 0 or pass the conditional anim or using _GET_ACTIVE_DYNAMIC_SCENARIO

Property Value
Native Name _REQUEST_SCENARIO_TYPE
Hash 0x19A6BE7D9C6884D3
Return Type int
API Set client
Build 1207
Parameters scenarioType (Hash), p1 (int), entityModel (Hash), conditionalAnim (Hash)

Parameters

  • scenarioType (Hash)
  • p1 (int)
  • entityModel (Hash)
  • conditionalAnim (Hash)

Usage

Lua (Direct):

local result = RequestScenarioType(scenarioType, p1, entityModel, conditionalAnim)

Lua (Hash):

local result = Citizen.InvokeNative(0x19A6BE7D9C6884D3, scenarioType, p1, entityModel, conditionalAnim)

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