Native referenceRedM

ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION

0x1C0B105C3F30B88D ANIMSCENE
FUNCTION SIGNATURE
void ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION(`animScene` (AnimScene), `entity` (Entity), `p2` (int));
Property Value
Native Name ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION
Hash 0x1C0B105C3F30B88D
Return Type void
Build 1207
Parameters animScene (AnimScene), entity (Entity), p2 (int)

Parameters

  • animScene (AnimScene)
  • entity (Entity)
  • p2 (int)

Usage

Lua (Direct):

AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2)

Lua (Hash):

Citizen.InvokeNative(0x1C0B105C3F30B88D, animScene, entity, p2)

Back to ANIMSCENE