Native referenceRedM

_DISPLAY_LOADING_SCREENS

0x1E5B70E53DB661E5 SCRIPTS
FUNCTION SIGNATURE
void _DISPLAY_LOADING_SCREENS(`p0` (Hash), `p1` (Hash), `p2` (Hash), `gamemodeName` (const char*), `title` (const char*), `subtitle` (const char*));
Property Value
Native Name _DISPLAY_LOADING_SCREENS
Hash 0x1E5B70E53DB661E5
Return Type void
Build 1207
Parameters p0 (Hash), p1 (Hash), p2 (Hash), gamemodeName (const char*), title (const char*), subtitle (const char*)

Parameters

  • p0 (Hash)
  • p1 (Hash)
  • p2 (Hash)
  • gamemodeName (const char*)
  • title (const char*)
  • subtitle (const char*)

Usage

Lua (Direct):

DisplayLoadingScreens(p0, p1, p2, gamemodeName, title, subtitle)

Lua (Hash):

Citizen.InvokeNative(0x1E5B70E53DB661E5, p0, p1, p2, gamemodeName, title, subtitle)

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