Native referenceRedM

_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE

0x1F0E401031E20146 ANIMSCENE
FUNCTION SIGNATURE
BOOL _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE(AnimScene animScene, char* phaseName);
Property Value
Native Name _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE
Hash 0x1F0E401031E20146
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), phaseName (char*)

Usage

Lua (Direct):

local result = IsAnimScenePlaybackListPhaseActive(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x1F0E401031E20146, animScene, phaseName)
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