Native referenceRedM

_CREATE_ANIM_SCENE

0x1FCA98E33C1437B3 ANIMSCENE
FUNCTION SIGNATURE
AnimScene _CREATE_ANIM_SCENE(`animDict` (char*), `flags` (int), `playbackListName` (char*), `p3` (BOOL), `p4` (BOOL));

Description: flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimSceneFlag

Property Value
Native Name _CREATE_ANIM_SCENE
Hash 0x1FCA98E33C1437B3
Return Type AnimScene
Build 1207
Parameters animDict (char*), flags (int), playbackListName (char*), p3 (BOOL), p4 (BOOL)

Parameters

  • animDict (char*)
  • flags (int)
  • playbackListName (char*)
  • p3 (BOOL)
  • p4 (BOOL)

Usage

Lua (Direct):

local result = CreateAnimScene(animDict, flags, playbackListName, p3, p4)

Lua (Hash):

local result = Citizen.InvokeNative(0x1FCA98E33C1437B3, animDict, flags, playbackListName, p3, p4)

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