void _SET_ALL_PLAYER_BITS(`value` (Any*));
| Property |
Value |
| Native Name |
_SET_ALL_PLAYER_BITS |
| Hash |
0x20F4CB76689ACDBC |
| Return Type |
void |
| Build |
1207 |
| Parameters |
value (Any*) |
Parameters
Usage
Lua (Direct):
SetAllPlayerBits(value)
Lua (Hash):
Citizen.InvokeNative(0x20F4CB76689ACDBC, value)
Back to SCRIPTS