| Property | Value |
|---|---|
| Native Name | CLEAR_AMBIENT_ZONE_STATE |
| Hash | 0x218DD44AAAC964FF |
| Return Type | void |
| Build | 1207 |
| Parameters | zoneName (char*), forceUpdate (BOOL) |
Description: Resets the ambient zone enabled/disabled status to its value before it was modified by this script
Default behaviour is that any state change only gets applied once the player leaves the zone.
Parameters
zoneName(char*) — the zone name to clearforceUpdate(BOOL) — Whether ot not to force a zone to become disabled even if its currently active
Usage
Lua (Direct):
ClearAmbientZoneState(zoneName, forceUpdate)
Lua (Hash):
Citizen.InvokeNative(0x218DD44AAAC964FF, zoneName, forceUpdate)