float _GET_WEAPON_SCALE(`weaponObject` (Object));
| Property |
Value |
| Native Name |
_GET_WEAPON_SCALE |
| Hash |
0x22084CA699219624 |
| Return Type |
float |
| Build |
1207 |
| Parameters |
weaponObject (Object) |
Parameters
Usage
Lua (Direct):
local result = GetWeaponScale(weaponObject)
Lua (Hash):
local result = Citizen.InvokeNative(0x22084CA699219624, weaponObject)
Back to WEAPON