| Property | Value |
|---|---|
| Native Name | DECOR_SET_FLOAT |
| Hash | 0x238F8B0C1C7FE834 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | entity (Entity), propertyName (const char*), value (float) |
Parameters
entity(Entity)propertyName(const char*)value(float)
Usage
Lua (Direct):
local result = DecorSetFloat(entity, propertyName, value)
Lua (Hash):
local result = Citizen.InvokeNative(0x238F8B0C1C7FE834, entity, propertyName, value)