BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(`x` (float), `y` (float), `z` (float), `outPosition` (Vector3*), `outHeading` (float*), `nodeType` (int), `p6` (float), `p7` (float));
| Property |
Value |
| Native Name |
GET_CLOSEST_VEHICLE_NODE_WITH_HEADING |
| Hash |
0x23CFFD4CCB243354 |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
x (float), y (float), z (float), outPosition (Vector3*), outHeading (float*), nodeType (int), p6 (float), p7 (float) |
Parameters
x (float)
y (float)
z (float)
outPosition (Vector3*)
outHeading (float*)
nodeType (int)
p6 (float)
p7 (float)
Usage
Lua (Direct):
local result = GetClosestVehicleNodeWithHeading(x, y, z, outPosition, outHeading, nodeType, p6, p7)
Lua (Hash):
local result = Citizen.InvokeNative(0x23CFFD4CCB243354, x, y, z, outPosition, outHeading, nodeType, p6, p7)
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