Native referenceRedM

_CREATE_FOOTPATH_TRAIL

0x29BA9F78321E5A6C ENTITY
FUNCTION SIGNATURE
Any _CREATE_FOOTPATH_TRAIL(`p0` (Any), `waypointRecord` (const char*), `bUseSnowOffset` (BOOL), `p3` (float), `p4` (float), `p5` (Any), `p6` (Any), `p7` (Any), `p8` (Any), `p9` (Any), `p10` (Any), `bInit` (BOOL));
Property Value
Native Name _CREATE_FOOTPATH_TRAIL
Hash 0x29BA9F78321E5A6C
Return Type Any
Build 1207
Parameters p0 (Any), waypointRecord (const char*), bUseSnowOffset (BOOL), p3 (float), p4 (float), p5 (Any), p6 (Any), p7 (Any), p8 (Any), p9 (Any), p10 (Any), bInit (BOOL)

Parameters

  • p0 (Any)
  • waypointRecord (const char*)
  • bUseSnowOffset (BOOL)
  • p3 (float)
  • p4 (float)
  • p5 (Any)
  • p6 (Any)
  • p7 (Any)
  • p8 (Any)
  • p9 (Any)
  • p10 (Any)
  • bInit (BOOL)

Usage

Lua (Direct):

local result = CreateFootpathTrail(p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit)

Lua (Hash):

local result = Citizen.InvokeNative(0x29BA9F78321E5A6C, p0, waypointRecord, bUseSnowOffset, p3, p4, p5, p6, p7, p8, p9, p10, bInit)

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