BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(`x` (float), `y` (float), `z` (float), `groundZ` (float*), `normal` (Vector3*));
| Property |
Value |
| Native Name |
GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD |
| Hash |
0x2A29CA9A6319E6AB |
| Return Type |
BOOL |
| Build |
1207 |
| Parameters |
x (float), y (float), z (float), groundZ (float*), normal (Vector3*) |
Parameters
x (float)
y (float)
z (float)
groundZ (float*)
normal (Vector3*)
Usage
Lua (Direct):
local result = GetGroundZAndNormalFor3dCoord(x, y, z, groundZ, normal)
Lua (Hash):
local result = Citizen.InvokeNative(0x2A29CA9A6319E6AB, x, y, z, groundZ, normal)
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