Description: soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType
| Property | Value |
|---|---|
| Native Name | _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID |
| Hash | 0x2BAE4880DCDD560B |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | item (Hash), soundType (int) |
Parameters
item(Hash)soundType(int)
Usage
Lua (Direct):
local result = InventoryGetIsInventoryItemSoundValid(item, soundType)
Lua (Hash):
local result = Citizen.InvokeNative(0x2BAE4880DCDD560B, item, soundType)