Native referenceRedM

_INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID

0x2BAE4880DCDD560B INVENTORY
FUNCTION SIGNATURE
BOOL _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID(`item` (Hash), `soundType` (int));

Description: soundType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CItemInfoSoundsInterface__sSoundsInfo__eSoundType

Property Value
Native Name _INVENTORY_GET_IS_INVENTORY_ITEM_SOUND_VALID
Hash 0x2BAE4880DCDD560B
Return Type BOOL
Build 1207
Parameters item (Hash), soundType (int)

Parameters

  • item (Hash)
  • soundType (int)

Usage

Lua (Direct):

local result = InventoryGetIsInventoryItemSoundValid(item, soundType)

Lua (Hash):

local result = Citizen.InvokeNative(0x2BAE4880DCDD560B, item, soundType)

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