Native referenceRedMclient

APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS

0x31DA7CEC5334DB37 ENTITY
FUNCTION SIGNATURE
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(Entity entity, int forceType, float x, float y, float z, int component, BOOL isDirectionRel, BOOL isForceRel, BOOL p8);
Property Value
Native Name APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS
Hash 0x31DA7CEC5334DB37
Return Type void
Build 1207
API Set client
Parameters entity (Entity), forceType (int), x (float), y (float), z (float), component (int), isDirectionRel (BOOL), isForceRel (BOOL), p8 (BOOL)

Description: p6/relative - makes the xyz force not relative to world coords, but to something else p7/highForce - setting false will make the force really low

Usage

Lua (Direct):

ApplyForceToEntityCenterOfMass(entity, forceType, x, y, z, component, isDirectionRel, isForceRel, p8)

Lua (Hash):

Citizen.InvokeNative(0x31DA7CEC5334DB37, entity, forceType, x, y, z, component, isDirectionRel, isForceRel, p8)
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