float GET_APPROX_FLOOR_FOR_POINT(float x, float y);
| Property |
Value |
| Native Name |
_GET_HEIGHTMAP_BOTTOM_Z_FOR_POSITION |
| Hash |
0x336511A34F2E5185 |
| Return Type |
float |
| Build |
1207 |
| Parameters |
x (float), y (float) |
Description: ```
Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).
### Usage
**Lua (Direct):**
```lua
local result = GetHeightmapBottomZForPosition(x, y)
Lua (Hash):
local result = Citizen.InvokeNative(0x336511A34F2E5185, x, y)
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