Native referenceRedM

_HAS_ENTITY_ENTERED_ANIM_SCENE

0x337F1CC8EE895601 ANIMSCENE
FUNCTION SIGNATURE
BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE(AnimScene animScene, char* entityName);
Property Value
Native Name _HAS_ENTITY_ENTERED_ANIM_SCENE
Hash 0x337F1CC8EE895601
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Description: _HAS_L* (?)

Usage

Lua (Direct):

local result = HasEntityEnteredAnimScene(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0x337F1CC8EE895601, animScene, entityName)
Back to ANIMSCENE