float _GET_OBJECT_LIGHT_INTENSITY(`object` (Object));
Description: Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
| Property |
Value |
| Native Name |
_GET_OBJECT_LIGHT_INTENSITY |
| Hash |
0x3397CD4E0353DFBA |
| Return Type |
float |
| Build |
1207 |
| Parameters |
object (Object) |
Parameters
Usage
Lua (Direct):
local result = GetObjectLightIntensity(object)
Lua (Hash):
local result = Citizen.InvokeNative(0x3397CD4E0353DFBA, object)
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