Native referenceRedM

PRELOAD_SCRIPT_CONVERSATION

0x3B3CAD6166916D87 AUDIO
FUNCTION SIGNATURE
void PRELOAD_SCRIPT_CONVERSATION(BOOL displaySubtitles, BOOL addToBriefScreen, BOOL cloneConversation, BOOL interruptible);
Property Value
Native Name PRELOAD_SCRIPT_CONVERSATION
Hash 0x3B3CAD6166916D87
Return Type void
Build 1207
Parameters displaySubtitles (BOOL), addToBriefScreen (BOOL), cloneConversation (BOOL), interruptible (BOOL)

Description: Similar to START_SCRIPT_CONVERSATION, except that is starts the conversation off paused.

A scripter can then kick off the conversation by calling START_PRELOADED_CONVERSATION.

If they want to check that the conversation is done preloading, they can use GET_IS_PRELOADED_CONVERSATION_READY

Parameters

  • displaySubtitles (BOOL)
  • addToBriefScreen (BOOL) — Defaults to true
  • cloneConversation (BOOL) — Defaults to false
  • interruptible (BOOL) — Defaults to true

Usage

Lua (Direct):

PreloadScriptConversation(displaySubtitles, addToBriefScreen, cloneConversation, interruptible)

Lua (Hash):

Citizen.InvokeNative(0x3B3CAD6166916D87, displaySubtitles, addToBriefScreen, cloneConversation, interruptible)
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