float GET_ANIM_SCENE_PHASE(`animScene` (AnimScene));
| Property |
Value |
| Native Name |
GET_ANIM_SCENE_PHASE |
| Hash |
0x3FBC3F51BF12DFBF |
| Return Type |
float |
| Build |
1207 |
| Parameters |
animScene (AnimScene) |
Parameters
Usage
Lua (Direct):
local result = GetAnimScenePhase(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x3FBC3F51BF12DFBF, animScene)
Back to ANIMSCENE