Native referenceRedMclient

_ATTACH_ENTITY_TO_COORDS_PHYSICALLY

0x445D7D8EA66E373E ENTITY
FUNCTION SIGNATURE
void _ATTACH_ENTITY_TO_COORDS_PHYSICALLY(Entity entity, float x, float y, float z, float offsetx, float offsety, float offsetz, float timer, BOOL p8, int p9, int p10, int p11, int p12, int p13, int p14);
Property Value
Native Name _ATTACH_ENTITY_TO_COORDS_PHYSICALLY
Hash 0x445D7D8EA66E373E
Return Type void
Build 1207
API Set client
Parameters entity (Entity), x (float), y (float), z (float), offsetx (float), offsety (float), offsetz (float), timer (float), p8 (BOOL), p9 (int), p10 (int), p11 (int), p12 (int), p13 (int), p14 (int)

Description: Attach an entity to coordinates physically better name may be perfered? seems to be used with boats p_skiff02x ? The last 6 params are always 0 everywhere in the base code. offsetX = 500.0 some kind of time? offsetY =1

Usage

Lua (Direct):

AttachEntityToCoordsPhysically(entity, x, y, z, offsetx, offsety, offsetz, timer, p8, p9, p10, p11, p12, p13, p14)

Lua (Hash):

Citizen.InvokeNative(0x445D7D8EA66E373E, entity, x, y, z, offsetx, offsety, offsetz, timer, p8, p9, p10, p11, p12, p13, p14)
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