Native referenceRedM

_ATTACH_ENTITIES_TO_ROPE_2

0x462FF2A432733A44 PHYSICS
FUNCTION SIGNATURE
void _ATTACH_ENTITIES_TO_ROPE_2(`ropeId` (int), `entity1` (Entity), `entity2` (Entity), `ent1X` (float), `ent1Y` (float), `ent1Z` (float), `ent2X` (float), `ent2Y` (float), `ent2Z` (float), `boneName1` (char*), `boneName2` (char*));

Description: Attaches a rope to two entities: binds two bones from two entities; one entity can be an object, i.e. a suspension point, the other an NPC bone

Property Value
Native Name _ATTACH_ENTITIES_TO_ROPE_2
Hash 0x462FF2A432733A44
Return Type void
Build 1207
Parameters ropeId (int), entity1 (Entity), entity2 (Entity), ent1X (float), ent1Y (float), ent1Z (float), ent2X (float), ent2Y (float), ent2Z (float), boneName1 (char*), boneName2 (char*)

Parameters

  • ropeId (int)
  • entity1 (Entity)
  • entity2 (Entity)
  • ent1X (float)
  • ent1Y (float)
  • ent1Z (float)
  • ent2X (float)
  • ent2Y (float)
  • ent2Z (float)
  • boneName1 (char*)
  • boneName2 (char*)

Usage

Lua (Direct):

AttachEntitiesToRope2(ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, boneName1, boneName2)

Lua (Hash):

Citizen.InvokeNative(0x462FF2A432733A44, ropeId, entity1, entity2, ent1X, ent1Y, ent1Z, ent2X, ent2Y, ent2Z, boneName1, boneName2)

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