Native referenceRedMclient
_ENABLE_ATTRIBUTE_CORE_OVERPOWER
0x4AF5A4C7B9157D14 ATTRIBUTEvoid _ENABLE_ATTRIBUTE_CORE_OVERPOWER(Ped ped, int coreIndex, float value, BOOL makeSound);Knowledge from the field
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Finding / 27Two _OVERPOWER_SECONDS_LEFT natives — core vs attribute — easy to mismatch with the setter; pair them by coreIndex variant
## Context Reading remaining gold-halo time after enabling overpower on a player ped. The HUD wants a countdown timer. ## The trap The ATTRIBUTE namespace exposes **two** "seconds left" natives that
Read the field note Finding / 26_ENABLE_ATTRIBUTE_CORE_OVERPOWER value arg is not seconds/ms/0-1 — only 5000.0 (on) and 0.0 (off) work; needs core at 100 + paired non-core native
## Context Building a metabolism/consumables script in RedM (game build 1491). The intent: fill the inner core a bit AND grant N seconds of "gold halo" overpower per item, like vanilla RDR2 tonics. #
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