Native referenceRedM

FORCE_ENTITY_AI_AND_ANIMATION_UPDATE

0x4C9E96473D4F1A88 ENTITY
FUNCTION SIGNATURE
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE(`entity` (Entity), `p1` (BOOL));
Property Value
Native Name FORCE_ENTITY_AI_AND_ANIMATION_UPDATE
Hash 0x4C9E96473D4F1A88
Return Type void
Build 1207
Parameters entity (Entity), p1 (BOOL)

Parameters

  • entity (Entity)
  • p1 (BOOL)

Usage

Lua (Direct):

ForceEntityAiAndAnimationUpdate(entity, p1)

Lua (Hash):

Citizen.InvokeNative(0x4C9E96473D4F1A88, entity, p1)

Back to ENTITY