Native referenceRedM
_GET_ATTRIBUTE_OVERPOWER_SECONDS_LEFT
0x4C9F782180712742 ATTRIBUTEfloat _GET_ATTRIBUTE_OVERPOWER_SECONDS_LEFT(`ped` (Ped), `attributeIndex` (int));Knowledge from the field
What builders have learned.
Community-submitted notes linked to this native. Read the full finding for its context and constraints.
Finding / 27Two _OVERPOWER_SECONDS_LEFT natives — core vs attribute — easy to mismatch with the setter; pair them by coreIndex variant
## Context Reading remaining gold-halo time after enabling overpower on a player ped. The HUD wants a countdown timer. ## The trap The ATTRIBUTE namespace exposes **two** "seconds left" natives that
Read the field note